This component will accept RGB/YUV images or video frames and render them
YUV_UV input is currently handled only when using proprietary communication.
|| Sets the port definition type to describe the input video
stream. Typically this is called by the component itself when this
port is tunnelled with an appropriate output port. This port also
supports setting the port definition to an image domain, which allows
connecting this port with an output image port - for example from a
still image decode.
|| Boolean parameter to enable/disable EGL discard mode. With discard mode enabled
(default), EGL render will only buffer up to one image. If a new image is
received while an image is waiting to be processed, the old image will be
dropped. With discard mode disabled, 32 VC images (used in tunnelled mode) can
be buffered. Once the buffer is full, the upstream component is notified and
should attempt to send the image again later. Non-discard mode only applies to
the tunnelled case (it does not apply when called internally).
|| Query this to show what the output size will be. Set to alter the
number of buffers to be used, or change the pNativeWindow.
Other parameters must be unchanged.